Jump Ultimate Stars is a sequel to the fighting game Jump Super Stars. It is played on a Nintendo DS and once again uses manga characters from Weekly Shonen Jump. It has many more additional features, including 300 characters from 41 different mangas.
Gameplay[edit | edit source]
The gameplay is similar to Jump Super Stars. The game is a 2-4 player game, with over 75 missions. The main focus of these games are Koma. The term Koma refers to the character the player can use in the game. Each Koma takes up about 1 - 8 panels. The player has 20 panels to place their characters on. There are three types of Koma:
- Help Koma: Help koma are only one square large. They'll boost up or help players in the game, but they will not appear on the Battle Screen.
- Support Koma: Support koma are two to three squares large. These koma will show up briefly on the battle screen to help the player, generally by attacking, blocking, restoring health, or some other move.
- Battle Koma: Battle koma are four to eight squares large, and these koma fight throughout each round. These koma represent the characters that the player controls in the battle screen, and the player can switch between characters by tapping their koma in the koma deck like a tag battle.
The player can build and store up to 10 decks (sets of characters), and each deck must have at least one Help Koma, Support Koma and Battle Koma.
Battle[edit | edit source]
The battle arena is designed to be like a manga page. Each arena has a unique background, different obstacles and contain a variety of platforms.
New Features[edit | edit source]
Jump Ultimate Stars has been changed slightly from the gameplay of Jump Super Stars. Jump Ultimate Stars gives battle characters the ability to dash and to do a new attack while guarding, which, instead of breaking the guard of the opponent, forces them to change characters, and can be identified by a green glow coming out of the character which executes it. Also, certain 7 and 8 panel koma (along with certain 5 and 6 panel koma) obtain a visual difference during battle as opposed to the appearance of the 1-6 koma of the very same character, some of this variations also bring a totally different set of attacks to the character (e.g. Naruto becomes Kyubii Naruto for his level 7 and 8 koma). Battle characters now have a new ability known as Ultimate Actions (UA). These UA are different for each character, as some recover health, other recover sp, while others can be used to dodge enemy attacks. Another new feature added is the Evolution Chart. This area allows players to upgrade their characters by spending gems(currency earned for KO'ing opponents) to buy a new koma. Each character has a chart, starting from the 1 block help koma and branching off into the 2 and 3 block Support and the 4 to 8 block Battle koma. Some characters have alternate block paths which unlock a different type for that character (e.g. Goku as a laughter type instead of a power type), while others can be used to unlock koma for characters from the same series, quizzes for the series, and new worlds in the story mode.
Featured Reborn! Characters[edit | edit source]
- Tsuna - appears as a Battle, Support and Help Koma, he fights in his normal middle school clothing with Reborn hitting him in the back of the head to actually attack. His specials have him going into Dying Will (4-5 blocks) or Hyper Dying Will (6 blocks) for a few and doing a punching combo. 2 block support has Reborn in his Chestnut Suit, he will roll around damaging enemies. 3 support has Reborn going to sleep and setting a trap for anyone who comes near him. Once enemy is in range grenades will fall and explode.
- Lambo - appears as a Support and Help Koma, 2 block support will have Child Lambo appear on the screen with grenades, run forward a bit, trip and explode. 3 block support will have Teen Lambo appear on screen eating pot stickers, if he is hit by enemy will use the Ten Year Bazooka to turn into Adult Lambo and strike the ground shocking near by enemies.
- Hibari - appears as a Support and Help Koma, 2 block support has Hibari do a straight Tonfa combo in direction facing. 3 block support has Hibari grab a nearby enemy and moves to the other end of the stage or platform and either hits them or throws them.
- I-Pin - appears as a Support and Help Koma, 2 block support has child I-Pin using her Pinzu-Timed Super Explosion, she will just walk aimlessly until she explodes. 3 block support has Teen I-Pin lost trying to deliver food and will kick the next enemy who touches her.
- Yamamoto - appears as a Support and Help Koma, 2 block support has Yamamoto throw a spiked baseball, 3 block support has Yamamoto using the Shigure Kintoki and slashing anyone in his range. When placed next to Tsuna, he will boost Tsuna's Abilities.
- Bianchi - appears as a Support and Help Koma, 2 block support has her push poison cooking into someones face and poisoning them. 3 block support she will appear with a table of poison cooking and will poison anyone in her range.
- Gokudera - appears as a Support and Help Koma, 2 block support has him throw multiple Bombs around himself hitting anyone near. 3 blocks support he run forward, releasing his bombs around the first enemy he hit. When placed next to Tsuna, he will boost Tsuna's abilities.
- Kyoko - appears as a Help Koma, when put next to Tsuna will increase his health.
- Haru - appears as a Help Koma.
- Leon - appears as a Help Koma.
Trivia[edit | edit source]
- The picture of Tsuna used for his 4 block Koma shows him in his Dying Will Mode, but has a blue flame (which would indicate a Rain Flame) on his forehead, as opposed to his Sky Flame.
- The same goes to Tsuna's sprite in his Four to Five Koma, as Tsuna's special attack for his Sixth Koma has him in HDW Mode.